
LYNDSAY PISTELLA
Senior Video Game QA Analyst
TESTING
TYPES OF TESTING
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Functionality
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Regression
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Compliance
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Localization
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Performance
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Ad-Hoc
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Balance
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Multiplayer/Network
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Cross-Platform
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Build Verification
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Smoke/Sanity
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Database
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Automation
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SOFTWARE
TESTING: Sony Dev Kit, Microsoft Game Dev Kit, Nintendo Dev Portal SDK
DOCUMENTATION: JIRA/Confluence, ADO, Trello, (TTP), Hansoft, Test Rail,
DEV: Perforce, Selenium, Visual Studio, Hermes, Aspera, Jenkins, Python, Lua, Unity, Unreal Engine
OFFICE: Google Workspace, Microsoft 365, Slack



PLATFORMS
SONY: PS3, PS4, PS5, Vita
MICROSOFT: Xbox 360, Xbox One + Kinect, Xbox Series X
NINTENDO: Wii, Wii U, 3DS, Switch
PC: Steam, MSS, Epic, GoG
MOBILE: Android, macOS, FireOs
VR: Vive, Oculus, PSVR
LANGUAGES: SQL, JQL, English: C2 (Fluent), Spanish: A2 (Basic), Swedish: A1 (Beginner)
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Tested and optimized games consoles
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Used JQL to create custom JIRA filters to quickly find specific issues based on criteria like status, assignee, priority, or labels.
QUALIFICATIONS
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​Player Perspective
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Attention to Detail
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Curious
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Thoughtful
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Listen Carefully
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Willing to Learn
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Communication
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Problem-Solving
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Time Management
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Team Collaboration
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Adaptability
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Leadership/Mentorship
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Documentation
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Passion for Gaming
SEEKING:
Se
Resume
Experienced Senior QA Analyst with 12+ years in video game testing, contributing to 20+ AAA and indie titles across PC, mobile, VR, and multiple console generations. Proven leader in Agile/SCRUM environments, skilled in data-driven test strategies, automation tools, and platform compliance. Player-first mindset with deep industry knowledge, with strong analytical skills for risk assessment and test optimization.

Work History
Senior QA Analyst
Panic Button
Austin, TX
June 2020 - 2025
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Led QA efforts and teams for titles including Skyrim, Fallout 4, Starfield, Forza Horizon 4/5, and Star Wars: Jedi Fallen Order.
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Designed and implemented the test pipeline and process for the Skyrim 10th Anniversary project across all consoles and PC platforms (Steam, Epic, MS Store, GoG).
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Collaborated with Bethesda QA, production, and engineering teams to troubleshoot issues, optimize workflows, and ensure seamless information exchange.
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Prioritize and track defects using JIRA and Azure DevOps, utilizing dashboards, filters, and other tools to streamline bug triage.
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Use internal automation test tools for testing UI and stability/uptime.
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Improved testing efficiency and by analyzing testing data and using it to pinpoint high risk or problem areas
QA Analyst III
Panic Button
Austin, TX
June 2019 - June 2020
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Partnered with developers across all production stages to establish test processes for Doom Eternal, Torchlight and Wolfenstein: Youngblood on Xbox Series X/One, PS4/PS5, and Nintendo Switch.
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Conducted specialized tests for compliance, accessibility, regression, performance, build verification, latency and localization.
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Develop and execute detailed test cases to ensure comprehensive coverage of game features, and documentation of other valuable project information.
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Strong problem solving and troubleshooting skills used to identify root causes of issues and propose effective solutions.
QA Manager
Phaser Lock
Austin, TX
Feb 2018 - Mar 2019
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Built and managed the QA department including hiring testers, arranging playtests, and manually testing Final Assault on VR platforms.
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Developed QA procedures, selected testing tools, and collaborated with owners and developers to align QA efforts with critical quality goals..
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Provided detailed feedback to directors and producers, ensuring testing efforts focused on validating key aspects of game quality.
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Balance Testing: Conducted extensive gameplay testing to ensure smooth mechanics and balanced difficulty
QA Analyst II
EA Games - Red Crow
Austin, TX
Apr 2017 - Nov 2017
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Managed daily builds for The Simpsons: Tapped Out using Jenkins and Perforce.
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Created test plans, logged bugs, and led the Baton Rouge QA team to ensure timely and accurate testing.
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Adapted quickly to changing project requirements and tight deadlines in a fast-paced environment while collaborating with a major studio and its highly protected IP - Fox and The Simpsons.
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Testing and analyzing mobile games across multiple platforms (macOS, Android, Fire OS) to ensure a seamless player experience.
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LiveOps Support: Monitored updates, patches, and live game performance, ensuring smooth rollouts and quick issue resolution.
QA Analyst II
InMotion Software
Austin, TX
June 2016 - May 2017
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Agile & Scrum: Participated in sprint meetings, provided updates and reports on the health of projects, and set and met milestones.
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Mobile UX/UI Testing for the HEB Mobile app to identify and resolve issues in design or functionality
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Tested app communication between external client hardware and the web version for the REEF Education project
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Traveled and met with the QA team at HEB Headquarters in San Antonio to define the test plan, scope, and test cases for our assigned areas of ownership.
QA Analyst I
Certain Affinity
Austin, TX
Apr 2017 - Nov 2017
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The feature lead and expert for multiplayer mode Demons focusing on functionality, including matchmaking, latency, and server stability, and assisted with planning and set-up for internal studio-wide playtests.
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Focused on gameplay parity, specifically timing, with the original game on the remaster of Call of Duty: Modern Warfare.
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Demonstrated exceptional attention to detail in identifying and reporting bugs and potential exploits.
QA Tester
KingsIsle
Austin, TX
Apr 2014 - May 2015
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Tested Wizard101 and Pirate101, ensuring builds met quality standards for release and adhered to child privacy and safety laws and guidelines.
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Worked with automated testing tools and scripts; used Lua to streamline repetitive testing processes for character progression.
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Assisted developers in debugging and reproducing complex issues.
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Utilized test plans for regular smoke and sanity testing and made changes where needed
QA Tester
Pole to Win
Austin, TX
2017
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Conducted manual testing and developed expertise in assigned features and test areas.
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Used various bug tracking or organization tools like Jira, Hansoft, and Trello to document and prioritize issues.
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Provided QA and tech support for titles including GTA 6 Online, Tekken 6, Telltale's The Walking Dead, and Zumba: World Party console versions.
CREDITS






















