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WORK

SHIPPED TITLES:

âž¼ Hometown Story, Tekken 6, Zumba World Party, Telltale's The Walking Dead, Telltale's Wolf Among US

âž¼ Pirate101, Wizard101, Rise and Destroy, Grub Guardians, Unreleased title

âž¼ Doom 2016, Call of Duty: Modern Warfare Remaster

âž¼ The Simpsons Tapped Out

âž¼ REEF Student App, HEB Mobile App

âž¼ Final Assault

âž¼ Doom Eternal, Doom 3 BFG Edition, Wolfenstein Youngblood, Apex Legends, Forza Horizon 4, Forza Horizon 5, Jedi: Fallen Order, Skyrim 10th Anniversary and new Mod Marketplace, Starfield Marketplace, Fallout Remaster, Torchlight II, Bendy and the Dark Revival, Unannounced project

Forza1
Wolfenstein1
TappedOut3
Forza2
Tapped_2
Whiterun
FinalAssault2
WalkingDead2
Starfield2
HT
Zumba2
Fallout4
Torchlight
FA
King
Doom_2016
Hometown2
Morthal2 - Copy
pirates
FallenOrder2
Doom2016
DoomEternal
Apex
CoD2
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Senior QA Analyst

PANIC BUTTON 

Austin, TX • June 2019 - Present

  • Built and managed the QA department from the ground up, including hiring testers, arranging playtests, and manually testing Final Assault on VR platforms.

  • Developed QA procedures, selected testing tools, and collaborated with owners and developers to align QA efforts with critical quality goals..

  • Provided detailed feedback to directors and producers, ensuring testing efforts focused on validating key aspects of game quality.

  • Balance Testing - "Participated in balance testing to ensure fair and engaging gameplay mechanics."

  • Gameplay Testing: "Conducted extensive gameplay testing to ensure smooth mechanics, balanced difficulty, and player satisfaction."

QA Manager

PHASER LOCK INTERACTIVE

Austin, TX • April 2018 - March 2019

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

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Mobile QA Analyst II (Contract)

EA - RED CROW

Austin, TX • April 2017 - November 2017

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

QA Analyst

INMOTION SOFTWARE

Austin, TX • September 2016 - April 2017

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

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QA Analyst (Contract)

CERTAIN AFFINITY

Austin, TX • September 2016 - April 2017

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

QA Tester

KINGSISLE

Austin, TX • September 2016 - April 2017

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

wiz.png
Wolf.png

QA Tester

KINGSISLE

Austin, TX • September 2016 - April 2017

  • Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets

  • Problem-Solving:  "Strong problem-solving skills to identify root causes of issues and propose effective solutions."

  • Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.

  • Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."

  • Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios

TITLES

After graduating college, I began my career as a QA Tester, where I developed a strong foundation in software testing, bug reporting, and quality assurance processes. Through dedication and a focus on continuous learning, I quickly advanced to Lead QA Tester, taking on responsibilities such as mentoring junior testers, creating test plans, and coordinating testing efforts across teams. As I deepened my technical expertise, I transitioned into more technical roles, leveraging tools like Microsoft Visual Studio, JIRA, and platform-specific SDKs to debug and optimize games across multiple consoles. My passion for quality and leadership led me to Senior QA roles, where I spearheaded complex testing initiatives, improved QA workflows, and ensured compliance with platform certification requirements. Eventually, I progressed to QA Manager, where I now oversee entire QA departments, manage cross-functional teams, and drive strategic initiatives to deliver high-quality products on time. This journey reflects my commitment to growth, technical excellence, and leadership in the gaming industry.

Fallout4.png

Senior QA Analyst

- Lead of team on 3 projects

- Creation and management of test plans, test cases and Confluence

- Health analyzation and risk identification for projects

- Communicated and collaborating with external studios

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QA Manager

- Hired QA testers

- Communicated to stakeholders about needed hardware, software and other tools

- JIRA Admin: Kept track of ticket progress and status' and reached out to devs if there were issues

- Arranged playtests

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QA Lead

- Wrote test cases based on meetings with designers

- Sprint planning and ticket tracking; reaching out to devs about tickets

- Live build monitoring, checking forums post-launch for user reported issues

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© 2025 by Lyndsay Pistella. All rights reserved.

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