WORK
SHIPPED TITLES:
âž¼ Hometown Story, Tekken 6, Zumba World Party, Telltale's The Walking Dead, Telltale's Wolf Among US
âž¼ Pirate101, Wizard101, Rise and Destroy, Grub Guardians, Unreleased title
âž¼ Doom 2016, Call of Duty: Modern Warfare Remaster
âž¼ The Simpsons Tapped Out
âž¼ REEF Student App, HEB Mobile App
âž¼ Final Assault
âž¼ Doom Eternal, Doom 3 BFG Edition, Wolfenstein Youngblood, Apex Legends, Forza Horizon 4, Forza Horizon 5, Jedi: Fallen Order, Skyrim 10th Anniversary and new Mod Marketplace, Starfield Marketplace, Fallout Remaster, Torchlight II, Bendy and the Dark Revival, Unannounced project
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Senior QA Analyst
PANIC BUTTON
Austin, TX • June 2019 - Present
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Built and managed the QA department from the ground up, including hiring testers, arranging playtests, and manually testing Final Assault on VR platforms.
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Developed QA procedures, selected testing tools, and collaborated with owners and developers to align QA efforts with critical quality goals..
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Provided detailed feedback to directors and producers, ensuring testing efforts focused on validating key aspects of game quality.
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Balance Testing - "Participated in balance testing to ensure fair and engaging gameplay mechanics."
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Gameplay Testing: "Conducted extensive gameplay testing to ensure smooth mechanics, balanced difficulty, and player satisfaction."
QA Manager
PHASER LOCK INTERACTIVE
Austin, TX • April 2018 - March 2019
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


Mobile QA Analyst II (Contract)
EA - RED CROW
Austin, TX • April 2017 - November 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
QA Analyst
INMOTION SOFTWARE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


QA Analyst (Contract)
CERTAIN AFFINITY
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
QA Tester
KINGSISLE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


QA Tester
KINGSISLE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
TITLES
After graduating college, I began my career as a QA Tester, where I developed a strong foundation in software testing, bug reporting, and quality assurance processes. Through dedication and a focus on continuous learning, I quickly advanced to Lead QA Tester, taking on responsibilities such as mentoring junior testers, creating test plans, and coordinating testing efforts across teams. As I deepened my technical expertise, I transitioned into more technical roles, leveraging tools like Microsoft Visual Studio, JIRA, and platform-specific SDKs to debug and optimize games across multiple consoles. My passion for quality and leadership led me to Senior QA roles, where I spearheaded complex testing initiatives, improved QA workflows, and ensured compliance with platform certification requirements. Eventually, I progressed to QA Manager, where I now oversee entire QA departments, manage cross-functional teams, and drive strategic initiatives to deliver high-quality products on time. This journey reflects my commitment to growth, technical excellence, and leadership in the gaming industry.

Senior QA Analyst
- Lead of team on 3 projects
- Creation and management of test plans, test cases and Confluence
- Health analyzation and risk identification for projects
- Communicated and collaborating with external studios

QA Manager
- Hired QA testers
- Communicated to stakeholders about needed hardware, software and other tools
- JIRA Admin: Kept track of ticket progress and status' and reached out to devs if there were issues
- Arranged playtests

QA Lead
- Wrote test cases based on meetings with designers
- Sprint planning and ticket tracking; reaching out to devs about tickets
- Live build monitoring, checking forums post-launch for user reported issues
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